![]() spawns with nothing else (only difference between normal gameplay and apopalypse is that Round 101+ bloons start to spawn as soon as a B.A.D. Stack of 50 Camo Regrow Purples/Camo Regrow Rainbows/Camo Regrow Fortified Leads/Camo Regrow Fortified Ceramics (however regrow properties are worthless upon freeplay rules) Groups of Camo Red Bloons, Regrowth Lead BloonsĬeramic Bloons, Regrowth Ceramic Bloons, Camo Ceramic Bloons, Regrowth Camo Ceramic Bloons For example, in game code ZOMGs could be spawn on rounds 61+, however they never spawn on rounds 61-80 upon restrictions. Instead of each individual bloon and properties being random, rounds are randomly made with preset waves, which are sets of the same bloon type, with a specific count and spawn time, with most waves being from the regular rounds for example, the round 24 camo green can be spotted alone, as well as the camo regrow greens from the normal round 36.ĭue to the higher RBE weighting of higher tier bloons they are also less likely to appear in lower rounds for some of the below bloon spawns. In fact, Apopalypse constructs pre-determined waves using a seed system of up to 2^32 different combinations. ![]() Due to this, it is possible to see bloons appear on earlier rounds than listed. In Apopalypse, the displayed round is the round in which all bloons from that round have either been defeated or leaked and new rounds can be sent even if the previous round has not been sent or popped completely.
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